It’s been a while since I posted anything, mostly because I’ve been working on a contract over at Snowed In Studios here in Ottawa. The project I was working on is super cool and hopefully I’ll be able to talk about it when it gets announced sometime this spring.
The contract finished up last Friday so I am free again to work on my own games and decided I should make it official and make a company and what not. So from now on the majority of my games will be made under the FIRE FACE label. It’s a real live business with a licence and taxes and everything, so be very excited about that.
No projects to announce just yet, but I’m working on some ideas. Follow FIRE FACE on twitter in the mean time to keep a finger on what I’m making,
Gamercamp was excellent last year. Me and the other Dirty Rectangles are heading down again this year, but this time I’ll be showing something off! SBACE was lucky enough to be selected for the game showcase at Gamercamp. It feels crazy to be listed with amazing games like Nidhogg and Capsized. If you’re going to be there, make sure to check out SBACE and say hi!
You can check out all the games being showcased here.
While waiting for things to move along with SBACE I put together a 7-day game called Take Flight. It’ s a pretty simple game and I wasn’t expecting much from it, but people are really responding to it. It has also been more financially successful in 1 week than all my other games combined have ever been, so that’s super awesome.
So I’m working on this new Flash game right now called ‘SBACE’ and after showing it off during my talk at the last Dirty Rectangles meetup and getting some great feedback on it I decided to make a video. The best way to describe it I suppose would be a ‘teaser’ but since having a teaser for a Flash game is kind of dumb just think of it was being a video for a game that should be out soon.
EDIT: I also together a quick one page website with some screenshots here.
Finally I’ve been spending the past 3 weeks or so working on another XBLIG game which has no name since the name I had was already taken on the marketplace. Should be finishing that up and putting it into playtest in the next 1.5 weeks or so. There’s a few screenshots up here.
Game complete! So our first foray into month long development cycles worked out. Overall the game came together pretty well and I had plenty of time to test on the console so hopefully getting through XBLIG review won’t be as painful as the last game we put up there.
Once we get through review we’ll figure out a release date and get a trailer up for everyone to see. The game will be priced at 80 MS points and should be out before the end of March (hopefully much sooner).
Our goal is month long games for XBLIG that have a bunch of fun ideas in them. It’s very nebulous and I’m excited to see what happens. The first such game is currently titled “LUMBERJACK” and you can check out our devlog for it here.
Just returned from an awesome adventure in Toronto with the rest of the Dirty Rectangles. We spent the weekend attending the 3rd annual Gamercamp event. A great time was had by all and it was really interesting to be at an event that felt so different from the atmosphere at MIGS. Gamercamp was way more focused on the community and game players themselves which helped me disconnect from the ‘developer’ mindset I’m usually in.
Big thanks to the organizers Jaime and Mark for having us. Looking forward to next year. You can check out pictures of our adventure here.